The variation in points and success feels minor. Looking back over a full run-through, outside of a few details there's very little incentive to try and beat that high score. After sixteen in-game years of looting and battling, you set a high score based on quests completed, buildings built, gold stacked, and a few other factors. Sure you can turn someone into an archer, but they can still handle some business with an axe in hand. Additionally, the game's job system seems largely superfluous. Though once you hire the best possible heroes to join any open slots left in a party, quests become a little too easy. Outfitting a bevy of heroes with fire axes, tinkering with magical recipes, and deciding the right number of heroes to send on a quest makes for a fun experience. The tried and true Kairosoft formula applies well to this setting. The adorable pixel art of its varied monsters, mountains of loot, and the driving pursuit of both gold and popularity make it an extremely fun game. Did+we+like+it? Dungeon Village is one of the best Kairosoft titles available - at least the first time around.
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